It’s the first game the company has released since allegations of a “frat boy” work culture at Activision Blizzard were made by the California Department of Fair Employment and Housing, although it’s important to note that the lead developer here is Vicarious Visions, which has not been involved nor implicated in the legal complaint. “It was definitely very troubling to hear these types of things,” design director Rob Gallerani told Axios (thanks, VGC). “And we really wanted to support our colleagues and our co-workers.” Gallerani added that the studio’s management had invited employees to feed back on how it can better support its staff, adding that while it had “heard a lot of really positive things”, it was important that management “always need to keep asking”. “A lot of those points of view weigh very heavily on us,” Gallerani said, who made the change to ensure characters looked like warriors and not people who had “rolled out of a nightclub”. ICYMI, Activision employees have filed a new lawsuit against Activision Blizzard accusing the company of using “coercive tactics” to prevent organisational efforts to improve working conditions. As Matt reported at the time, the allegations come amid ongoing legal action by the California Department of Fair Employment and Housing alleging sexual harassment, discrimination, and a “frat boy” work culture at Blizzard. Though the company disputed the allegation, more than 2000 current and former Activision Blizzard staff signed a petition describing the company’s initial, widely lambasted response to the lawsuit as “abhorrent and insulting”, with subsequent strike action seeing more than 500 workers walkout and “hundreds” more participate virtually around the world in an effort to improve working conditions.